Augmented Reality on the Web
summary
Shows working browser AR built with AR.js and A-Frame: marker-based planets and a custom Build Stuff logo imported from Blender, using downloadable .pat markers and asset preloading, and it works live on a phone. Demonstrates markerless AR via model-viewer that launches iOS Quick Look / Android Scene Viewer (concise code but limited interactivity and no real occlusion). Notes AR.js recently gained location-based features, cites reach advantage (63% of Americans install zero apps/month) and upcoming WebXR hit-test and light estimation.
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chapters (12)
- 0:00Introduction and speaker background
- 2:20What is immersive technology
- 8:38Augmented reality use cases
- 12:16Why build AR on the web
- 16:35Types of augmented reality
- 19:11AR.js and A-Frame libraries
- 22:57Marker-based AR demo
- 26:40Custom marker AR demo
- 31:20AR alternatives and occlusion
- 34:24Markerless AR with Model Viewer
- 39:10The future of WebXR
- 43:28Getting started with AR on the web
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