Exploring Augmented Reality on the Web
summary
Prototypes bring AR to the web using AR Kit and AR Core with a concrete claim that 600 million AR Core and Kit devices make web AR timely, but pushing 30,000 3D points per frame from platform to page proves too slow so APIs move from raw point clouds to a simpler hit test model. A WebXR implementation lands in Chrome Canary behind a flag, powering a Google I/O statue demo that places life‑size models and HTML annotations in the world.
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chapters (10)
- 0:00Start
- 0:30What Is Augmented Reality
- 1:41Augmented Reality Sdks
- 4:53General Api Exploration
- 9:29Scene Understanding
- 13:17Reticle Update
- 14:30What's Next in the Near Future
- 16:09Mobile Ar
- 16:51Ar Cloud
- 25:28The Immersive Web Weekly
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