~/talk

JS in the Virtual & Augmented Reality Ecosystem

Talkat Node+JS Interactive 2019 · 2019-12-11..12-12· [webxr, javascript]
slides:none on file

Overview of what actually runs today: WebXR lands in Chrome 79 ships WebXR unflagged, so standard WebXR pages can run without hacks; before that many demos rely on custom browsers (WebARonARKit / WebARonARCore) or Mozilla’s WebXR Viewer to access AR APIs. Production-ready libraries are usable now — three.js, A-Frame, AR.js, model-viewer, TensorFlow.js — enabling markerless and marker-based AR, 3D model preview, and on-device pose/body meshes; prototypes and exports via Torch → Eighth Wall demonstrate web AR running in normal mobile Safari/Chrome.

AI-written summary · about

  1. 0:00Start
  2. 2:03What do we mean by WebXR?
  3. 3:522. JS & AR Today
  4. 4:19WebARonARKit/Core
  5. 5:23WebXR Viewer
  6. 7:45A-Frame
  7. 9:17On the web today
  8. 12:33Torch & 8th Wall
  9. 13:43Magic Leap on Glitch (announced Tuesday, December 10th, 2020)
  10. 14:33ImmersiveWeb.dev
  11. 15:12Browser support
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