JS in the Virtual & Augmented Reality Ecosystem
summary
Overview of what actually runs today: WebXR lands in Chrome 79 ships WebXR unflagged, so standard WebXR pages can run without hacks; before that many demos rely on custom browsers (WebARonARKit / WebARonARCore) or Mozilla’s WebXR Viewer to access AR APIs. Production-ready libraries are usable now — three.js, A-Frame, AR.js, model-viewer, TensorFlow.js — enabling markerless and marker-based AR, 3D model preview, and on-device pose/body meshes; prototypes and exports via Torch → Eighth Wall demonstrate web AR running in normal mobile Safari/Chrome.
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chapters (11)
- 0:00Start
- 2:03What do we mean by WebXR?
- 3:522. JS & AR Today
- 4:19WebARonARKit/Core
- 5:23WebXR Viewer
- 7:45A-Frame
- 9:17On the web today
- 12:33Torch & 8th Wall
- 13:43Magic Leap on Glitch (announced Tuesday, December 10th, 2020)
- 14:33ImmersiveWeb.dev
- 15:12Browser support
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