Building Engaging Immersive Experiences
summary
WebXR lands as the concrete bridge for web AR and VR with an origin trial and Chrome flags to enable WebXR Device API and AR hit testing, plus a community-maintained WebXR polyfill that lets Cardboard and Safari users view VR. Examples show integration with three.js, reticle-based placement using the hit test API, a small West Elm in‑store study of four shoppers, a Daydream browser stat at 83%, and an early GLTF model‑viewer web component that progressively enables AR.
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chapters (11)
- 0:00Start
- 0:13Immersive Web
- 0:45Virtual Reality
- 4:48Ar
- 7:03Immersive Web Working Group
- 8:16Web Xr Polyfill
- 9:18Augmented Reality
- 12:27Users Get Confused without Clear Directions
- 15:26Add the Immersive Experience
- 21:04Poster Image
- 21:29Responsive Design
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