Mixed Realities for Web
summary
Browser VR evolves from WebVR 1.1 into WebXR but the APIs are experimental and changing so demos break frequently, not ready for production. Works today with special WebXR browsers, polyfills and frameworks like A-Frame simplifies stereoscopic rendering and entity markup, and mobile AR relies on ARKit 1.5 or ARCore for floor and image tracking. Live examples include a SXSW 360 immersive journalism piece, browser 3D painting and a Pepsi time‑travel demo, but expect rework as standards and vendor support mature.
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chapters (10)
- 0:00Introduction to mixed realities
- 1:53History of VR and AR
- 10:16WebXR API basics
- 13:34A-Frame for WebXR
- 19:20Mixed reality defined
- 21:12Types of AR experiences
- 24:24WebXR standard evolution
- 28:49Advantages of WebXR
- 31:44Open standards and future
- 33:09Q&A session
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