Narrative Experience First: Interaction design in...
summary
Fragments of Him builds interaction around a second‑person click system where the player highlights objects and the character performs preauthored actions, trading mechanical novelty for emotional complexity. Development uses Unity plus a custom dialogue‑randomization tool, motion capture with one motion‑capture suit, a near‑grayscale art style, and layered Foley and Chopin‑inspired music. The team scopes to four lead roles, ~16 locations and ~250 poses/animations, runs 250 auditions, and ships an accessible mouse‑only experience that successfully produces strong immersion and surprising emotional responses.
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chapters (8)
- 0:00Introduction and background
- 2:08Defining narrative design
- 7:26Traditional vs. narrative focus
- 13:50Playable narrative frameworks
- 18:57Case study: Fragments of him
- 34:07Production strategies
- 41:27Design consistency and closing
- 48:14Q&A: Audio development
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