I Was Lost In Space:Designing the character driven ...
summary
A student-built character piece models a 22-year-old born on a colony ship and externalizes his physiology / sociology / psychology into a small, lived-in module assembled from modular cargo crates and recycled tech. The environment is implemented in Unreal Engine 4 over half year of solo work, with composed audio by Schrute Limber. Planned interactive elements like readable ship logs and some breadcrumb scripting remain unfinished, but the scene succeeds as a minimal, interpretable baseline while admitting a lack of small props and visible long-term decay.
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chapters (7)
- 0:00Introduction and background
- 3:13Environmental storytelling basics
- 7:30Causality framing and affordances
- 14:07Character design through environment
- 22:55Designing Soren’s living space
- 31:26Project outcomes and reflections
- 33:33Q&A session
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