Space Wreck stories
summary
A two-person indie game built as a JavaScript/TypeScript learning project grows over seven years into a released 2018 Early Access demo with regular updates, roughly five hours of intended play, ~150k words of script, and added voice tracks funded by a small grant. Development uses Elm UI bits and an unsupported Napkin engine (decompiled binaries patched), character faces from Generated Photos, RPG checks switched from static gates to visible dice rolls, and Russia/Belarus markets are deliberately blocked.
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chapters (22)
- 0:00Space Wreck stories intro
- 1:55What Space Wreck is
- 4:19Learning JavaScript by game dev
- 6:04Unsupported engine choice
- 7:302018 release and lost files
- 8:57Graphics evolution feedback
- 10:43AI faces for portraits
- 14:38RPG dice roll changes
- 17:11Why we avoided working with publishers
- 19:19Marketing without publisher
- 22:31Russian audience ban
- 26:07Game length controversy
- 27:52Third gender option added
- 31:32150k words in broken English
- 35:08Demo and Early Access updates
- 37:18Full release before Starfield
- 38:22Seven years of dev
- 39:50Steam pricing differences
- 41:17Automated translation tools
- 43:03Steam review process
- 44:49Hidden adult content
- 45:30Q&A
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