~/talk

Space Wreck stories

Talkat DevClub.lv 114th Frontend focused event · on Thursday, 2023-01-26· [creative-coding]
links:none on file
slides:none on file

A two-person indie game built as a JavaScript/TypeScript learning project grows over seven years into a released 2018 Early Access demo with regular updates, roughly five hours of intended play, ~150k words of script, and added voice tracks funded by a small grant. Development uses Elm UI bits and an unsupported Napkin engine (decompiled binaries patched), character faces from Generated Photos, RPG checks switched from static gates to visible dice rolls, and Russia/Belarus markets are deliberately blocked.

AI-written summary · about

  1. 0:00Space Wreck stories intro
  2. 1:55What Space Wreck is
  3. 4:19Learning JavaScript by game dev
  4. 6:04Unsupported engine choice
  5. 7:302018 release and lost files
  6. 8:57Graphics evolution feedback
  7. 10:43AI faces for portraits
  8. 14:38RPG dice roll changes
  9. 17:11Why we avoided working with publishers
  10. 19:19Marketing without publisher
  11. 22:31Russian audience ban
  12. 26:07Game length controversy
  13. 27:52Third gender option added
  14. 31:32150k words in broken English
  15. 35:08Demo and Early Access updates
  16. 37:18Full release before Starfield
  17. 38:22Seven years of dev
  18. 39:50Steam pricing differences
  19. 41:17Automated translation tools
  20. 43:03Steam review process
  21. 44:49Hidden adult content
  22. 45:30Q&A
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