Wonky Game Physics in Reason and Lessons Learned
summary
Attempts a 2D physics engine in an eight hour flight hackathon using Reprocessing (OpenGL/WebGL wrapper) and Reason for strong types; animation states and cross‑platform build work as claimed. Physics behavior goes unstable because of accumulated floating point errors, sending the character into space. The engine becomes reliable after five days of fixes; the demo is a small working game and the writeup shows where types help and where numeric robustness fails.
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