~/conference

React Amsterdam 2018

A fullday, twotrack conference on all things React, gathering Front-end and Full-stack developers across the globe in the tech heart of Europe. Were coming back with a new gig on April 13, 2018. Mark your calendars for the biggest React community event.

React developers, front-end engineers, full-stack developers, UI engineers maintaining legacy systems, accessibility engineers, platform engineers, data visualization engineers

RxJS and Observable integration; XState statecharts; react automata pattern; GraphQL with Apollo client; AWS AppSync and DynamoDB; server-side rendering bottlenecks; mixed DOM canvas threejs integration; redux-saga with selectors; D3 computed scales with React SVG; accessibility audits with axe and WCAG; Ableton Link audio synchronization; embedding ExtJS legacy widgets

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Reactive Programming Demystified: Drink the Kool-AidTracy Lee27m
Claim: reactive programming lets one copy/paste 90% of code across frameworks and future‑proof inputs. Concrete tools: RxJS and the TC39 Observable proposal…
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setState MachineMichele Bertoli28m
Statecharts replace brittle flag logic with a deterministic model, implemented here using X State and a thin layer called react automata that wires actions to…
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There and Back Again: Grokking State and DataMichel Weststrate32m
Argues concrete tradeoffs between immutable values and mutable references, showing how treating UI data as entities vs values changes update surface and…
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D3 and React, TogetherShirley Wu32m
Argues that D3 does calculations, React renders and that D3 only needs DOM control for transitions axes brushes, with concrete demos: live‑coded line, bar and…
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React State Management In a GraphQL EraKitze Ristovski24m
Argues that GraphQL plus a client like Apollo removes most data-state pain — fetching, caching and invalidation — and that teams often drop 5,000 lines removed…
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GraphQL at scale with AWSRichard Threlkeld28m
Claims a managed GraphQL service called AWS AppSync delivers offline caching, realtime subscriptions, and row‑level auth while wiring to DynamoDB…
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Rethinking With React 16Manjula Dube30m
React v16.0 comes with some major changes and an update to the core algorithm. With React v16.0 Facebook has completely revised the internals of React while…
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Mixed Mode ReactKen Wheeler27m
Shows concrete patterns: custom React renderers and registration pattern via context, translating imperative APIs to declarative components, and mixing DOM…
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Music of ReactWowa Barsukov12m
Shows a concrete build: a React UI driving a synthesizer and syncing tempo with Ableton Link, using Node + socket.io middleware to emit actions and synchronize…
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Structure Your App's Story With Sagas and SelectorsRebecca Hill10m
Claims that selectors should contain data shaping (example: best‑selling authors filter), argues conditional checks belong in reducers not thunky action…
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How to “Reactify” Your Existing UI ComponentsOlga Petrova08m
A concrete method for reusing legacy widgets emerges: build a wrapper that creates an ExtJS component and maps React props to its constructor, wire React…
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How We DDoS Ourselves with SSRRadoslav Stankov07m
Product Hunt admits that SSR setup repeatedly overwhelms its stack for about a year: Rails on Heroku spawns a Node process with pre-rendered true, those Node…
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Inclusive React: A Survival GuideAlmero Steyn11m
Concrete fixes and tools for making React apps usable appear fast practical and testable Examples include restoring focus outlines instead of removing them…
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Public Speaking: How Bad Can It BeSara Vieira05m
Claimed a React fast website with service workers and even a conference site rebuilt in Vue yet the decisive details are logistical and technical: a first talk…
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The Tell-Tale Metric: Replatforming with Edgar Allan PoeDavid Carter, Simon Dudley10m
A year long replatform to a React SPA causes a 30% drop in the key revenue signal and exposes the importance of a metric called 95 ad views per second. The…
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Wonky Game Physics in Reason and Lessons LearnedPhil Plückthun08m
Attempts a 2D physics engine in an eight hour flight hackathon using Reprocessing (OpenGL/WebGL wrapper) and Reason for strong types; animation states and…
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