~/talk

Writing a game in Haskell

Talkat Strange Loop 2014 · 2014-09-17..09-19· [creative-coding]
slides:none on file

A working 2D game prototype in Haskell that actually runs and shows a little alien resurrecting creatures using OpenGL + GLFW for graphics, OpenAL sound for audio, Lera FRP to model signals and nested signal generators for levels, and optional hipmunk physics bindings. Major pain points are unsafe numeric conversions, default laziness, slow compile/test cycles, broken or unmaintained libraries and porting surprises; the demo works but distribution, scaling to many levels and performance remain unresolved.

AI-written summary · about

  1. 0:00Start
  2. 1:08Game in Haskell
  3. 1:25Concept
  4. 3:35Graphics with OpenGL
  5. 5:24The Loop
  6. 5:46No life without state
  7. 7:11Frame rate
  8. 7:23State: FRP
  9. 10:29FRP and levels
  10. 11:38Textures
  11. 15:47Keyframe animations Skeletal animations
  12. 16:50Physics
  13. 19:05Lessons Learned
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