Game Programming in Haskell
summary
Explains using Haskell to build games, discussing advantages and disadvantages of the language for game development and outlining how to construct a game from scratch. Covers functional reactive programming (FRP) as the technique for handling user input and UI reactions, and briefly addresses game design challenges.
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chapters (8)
- 0:00Game Programming in Haskell
- 2:30GETTING STARTED
- 3:26GLOSS
- 8:29FUNCTIONAL REACTIVE PROGRAMMING
- 11:33TEXTURES
- 15:22SOUND
- 20:06Hunting Season
- 20:50LESSONS LEARNED
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