~/talk

Game Programming in Haskell

Talkat eurucamp 2015 · 2015-07-31..08-02· [creative-coding]
slides:none on file

Explains using Haskell to build games, discussing advantages and disadvantages of the language for game development and outlining how to construct a game from scratch. Covers functional reactive programming (FRP) as the technique for handling user input and UI reactions, and briefly addresses game design challenges.

AI-written summary · about

  1. 0:00Game Programming in Haskell
  2. 2:30GETTING STARTED
  3. 3:26GLOSS
  4. 8:29FUNCTIONAL REACTIVE PROGRAMMING
  5. 11:33TEXTURES
  6. 15:22SOUND
  7. 20:06Hunting Season
  8. 20:50LESSONS LEARNED
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