F# for Fun and Games
summary
Claims F# plus MonoGame actually produces cross‑platform games, using MonoGame to target iOS Android Windows and more and F# features to speed development. Demonstrates a platformer built solo in four hours that compresses code to 400 lines vs 1000 lines and into six files vs thirty‑plus files. Uses REPL-driven iteration, units‑of‑measure, type abbreviations and computation expressions, shows compiler catches type/measure errors, and runs live demos so the approach clearly works.
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chapters (17)
- 0:00F# for Fun and Games intro
- 1:12What is F#
- 2:39XNA and MonoGame
- 4:54F# with MonoGame
- 6:22F# speed and cross-platform
- 7:29Prototyping with F#
- 8:54Demo: Platformer in F#
- 14:49F# REPL and interactive dev
- 17:47Embedding F# REPL in games
- 18:30Type abbreviations for readability
- 21:49Compiler for type safety
- 22:33Units of measure in F#
- 24:55Demo: Units of measure
- 26:42Computation expressions
- 28:49AI with computation expressions
- 30:34F# game dev resources
- 32:42Q&A: Linux and macOS tooling
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