~/talk

F# for Fun and Games

Talkat Code Mesh 2013 · 2013-12-03..12-05· [creative-coding]
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Claims F# plus MonoGame actually produces cross‑platform games, using MonoGame to target iOS Android Windows and more and F# features to speed development. Demonstrates a platformer built solo in four hours that compresses code to 400 lines vs 1000 lines and into six files vs thirty‑plus files. Uses REPL-driven iteration, units‑of‑measure, type abbreviations and computation expressions, shows compiler catches type/measure errors, and runs live demos so the approach clearly works.

AI-written summary · about

  1. 0:00F# for Fun and Games intro
  2. 1:12What is F#
  3. 2:39XNA and MonoGame
  4. 4:54F# with MonoGame
  5. 6:22F# speed and cross-platform
  6. 7:29Prototyping with F#
  7. 8:54Demo: Platformer in F#
  8. 14:49F# REPL and interactive dev
  9. 17:47Embedding F# REPL in games
  10. 18:30Type abbreviations for readability
  11. 21:49Compiler for type safety
  12. 22:33Units of measure in F#
  13. 24:55Demo: Units of measure
  14. 26:42Computation expressions
  15. 28:49AI with computation expressions
  16. 30:34F# game dev resources
  17. 32:42Q&A: Linux and macOS tooling
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