~/talk

Hidden Gems of Everyday Game Development with C#

Talkat Code Mesh 2013 · 2013-12-03..12-05· [creative-coding]
slides:none on file

C# code shows concrete wins and tradeoffs: IEnumerator coroutines implement cheap, suspendable animations and work as tiny state machines; a Carmack double‑buffer render queue ported to C# and an alternative using ConcurrentQueue both run, with double buffering giving the best steady‑frame performance and concurrent collections reducing locking but hurting throughput in some cases. Engine examples use XNA/Duality, async work runs on C# Task Parallel Library, and practical cautions include LINQ garbage and where not to use it. GitHub repository c4g hosts the demos.

AI-written summary · about

  1. 0:00Start
  2. 5:41The humble Game Loop
  3. 17:10Coroutines
  4. 21:22Double Buffer
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