~/talk

Making Games

Talkat PyOhio 2018 · 2018-07-28..07-29· [creative-coding, python]
slides:none on file

Covers a runnable game loop that polls events, updates simulation using delta time (with chunking to avoid giant ticks), and renders; explains circle and AABB collision math and recommends time-based movement instead of per-pixel ticks. Compares object models: plain data, OOP, and entity-component-system. Notes rendering in Python can hit 33 milliseconds per frame and recommends Pygame, piglet/OpenGL, Arcade, and the PursuedPyBear (ppb) library with pip install ppb as a ready engine.

AI-written summary · about

  1. 0:00Introduction
  2. 2:06Game Loop Basics
  3. 7:46Modeling
  4. 10:14Behaviors
  5. 12:26Delta Time
  6. 15:34Circle Collision
  7. 17:50Pixels
  8. 24:49Libraries
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