Game Programming with Python and PyGame, by Mr Valdez - Part 2
summary
A working PyGame demo creates a 640x480 window and runs a classic game loop that polls events updates objects and draws each frame, representing characters as sprites as rects and using axis-aligned rectangle math for collision detection. The code limits speed with a 60 FPS cap, spawns multiple enemies with random positions, fires bullets, and removes enemies on hit; some rough edges remain (initial bullet hide by setting x to -1000, occasional event-handling glitches).
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chapters (14)
- 0:00Game coordinates and resolutions
- 0:44Collision detection basics
- 4:03Game design patterns
- 6:20Python for game dev
- 9:16Basic Pygame window
- 12:34Game sprite creation
- 16:49Frame rate control
- 18:45User input handling
- 20:22Adding multiple enemies with object-oriented approach
- 23:57Dynamic enemy containers
- 25:55Random enemy spawning
- 27:05Projectiles and interactions
- 29:26Collision detection
- 34:24Q&A








