~/talk

Game Development - The Ruby way

Talkat ArrrrCamp 2015 · 2015-10-01..10-02· [ruby, creative-coding]
slides:none on file

Ruby plus the Gosu 2D library actually runs on Mac Windows and Linux (MRI and Rubinius work, JRuby doesn’t), and development uses an initialize draw update cycle called 60 times per second. Examples include a working dragon‑egg drop with per‑egg objects, movable baskets, hand‑tuned collision ranges, a typing game and a shooter; one presenter reports 23 small games written and a best egg‑drop score of 6. Source links and asset tips are provided.

AI-written summary · about

  1. 0:00Intro
  2. 0:30Jains background
  3. 1:38Things I could relate to
  4. 2:37Games
  5. 3:13Full Stack
  6. 4:02Pinball
  7. 4:45Pong
  8. 5:25Breakout Game
  9. 5:47My History of Games
  10. 6:08Contra
  11. 6:54Mario
  12. 7:55FIFA
  13. 8:47Why build a game
  14. 9:39Building games are fun
  15. 9:55Lets try it in Ruby
  16. 10:05GoSoo
  17. 16:37Gosu
  18. 18:01Game Development
  19. 18:14Simple Flow Chart
  20. 19:22Dragon Eggs
  21. 19:52Game Window
  22. 23:22Close Action
  23. 25:38Images and Sounds
  24. 29:26Eggs
  25. 32:18Egg Movement
  26. 35:55Multiple Eggs
  27. 38:15Basket
  28. 42:32Resources
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