Attention Rubyists: you can write video games
summary
Claims Ruby plus Gosu is practical for 2‑D games and demonstrates it by building two working demos: Winner Winner Chicken Spinner (spin and stop win condition) and Running Hero (walking, jumping, sprite‑sheet animation, rectangular collision). Key specifics: three core methods (initialize/update/draw), assets loaded into memory, animation paced by milliseconds/100 (~10fps), gravity = 1.75, jump velocity = 30, knockback 30px, hurt timer 200ms, enemy class, scoring. Code and slides live on github.com/chamblin.
AI-written summary · about
chapters (7)
- 0:00Start
- 0:16MAKING GAMES (in Ruby)
- 0:49THIS TALK WHY MAKE GAMES? HOW TO MAKE GAMES? WHAT NOW?
- 3:17RUBY?
- 5:54THE STRUCTURE OF GAMES
- 8:14DRAW - draws the state of the game (does not mutate the game state)
- 40:55TOOLS ETC. use Paint-like tools, but also occasionally PikoPixel, which is a (free) dedicated pixel editor Use the Tiled Map Editor for a nice GUI tool for laying out levels and stuff, and it outputs JSON or XML which is easy to parse








