~/talk

Attention Rubyists: you can write video games

Talkat RubyConf 2016 · 2016-11-10..11-12· [ruby]
slides:none on file

Claims Ruby plus Gosu is practical for 2‑D games and demonstrates it by building two working demos: Winner Winner Chicken Spinner (spin and stop win condition) and Running Hero (walking, jumping, sprite‑sheet animation, rectangular collision). Key specifics: three core methods (initialize/update/draw), assets loaded into memory, animation paced by milliseconds/100 (~10fps), gravity = 1.75, jump velocity = 30, knockback 30px, hurt timer 200ms, enemy class, scoring. Code and slides live on github.com/chamblin.

AI-written summary · about

  1. 0:00Start
  2. 0:16MAKING GAMES (in Ruby)
  3. 0:49THIS TALK WHY MAKE GAMES? HOW TO MAKE GAMES? WHAT NOW?
  4. 3:17RUBY?
  5. 5:54THE STRUCTURE OF GAMES
  6. 8:14DRAW - draws the state of the game (does not mutate the game state)
  7. 40:55TOOLS ETC. use Paint-like tools, but also occasionally PikoPixel, which is a (free) dedicated pixel editor Use the Tiled Map Editor for a nice GUI tool for laying out levels and stuff, and it outputs JSON or XML which is easy to parse
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