~/talk

Writing Games with Ruby

Talkat RubyConf 2010 · 2010-11-11..11-13· [ruby, creative-coding]
slides:none on file

Talk claims a complete game in 45 minutes and actually shows the steps: gem install Gosu, create a Window, draw images, animate sprites, add states (walk vs attack), handle input, build simple AI patrols, detect collisions and implement win/lose logic. Demos include a Snake, a Patrol level with bounds and a squashed-camera view, and live examples that run. References to physics and drawing libraries like chipmunk and textplay and GitHub commits back up the walkthrough.

AI-written summary · about

  1. 0:00BLUE BLUE BOX GROUP, LLC
  2. 1:49gem install gosu
  3. 13:08Sprites They do stuff on the screen
  4. 23:17Refactor! In the year 2018 the STATE MACHINES took over...
  5. 35:19Where is the conflict? Let's make the creeps hurt us.
  6. 43:20REAL LIFE EXAMPLE! Zombies by Ryan Davis
  7. 45:27Chipmunk Awesome physics engine
  8. 45:55Texplay Because RMagick is a PITA
  9. 46:12Ludum Dare
  10. 46:45Games as Gems gem install some_game some_game
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