Building Games with Ruby
summary
Survey of actual game work and tradeoffs: low‑level ruby-sdl shows sprite loops, collision and a runnable Nebula Gauntlet with map editor, radar and save support; mid-level rubygame and gosu deliver sprite groups and a polished tutorial game (one team ships a competition game built in 72 hours); gosu integrates chipmunk physics and ImageMagick effects; high-end ogre.rb and shattered ruby render 3D models though shattered samples feel less playable; GC pauses are real and frameworks cope (shattered forces GC each frame); a commercial shop uses gosu.
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chapters (6)
- 0:00Start
- 2:43Ruby/SDL Sample
- 8:43RUDL Principle of Lea
- 10:50RUDL OpenGL
- 36:50The GGZ Gaming Zon
- 44:20Building Games with Resources








