~/talk

Building Games with Ruby

Talkat RubyConf 2007 · 2007-11-02..11-04· [ruby]
links:none on file
slides:none on file

Survey of actual game work and tradeoffs: low‑level ruby-sdl shows sprite loops, collision and a runnable Nebula Gauntlet with map editor, radar and save support; mid-level rubygame and gosu deliver sprite groups and a polished tutorial game (one team ships a competition game built in 72 hours); gosu integrates chipmunk physics and ImageMagick effects; high-end ogre.rb and shattered ruby render 3D models though shattered samples feel less playable; GC pauses are real and frameworks cope (shattered forces GC each frame); a commercial shop uses gosu.

AI-written summary · about

  1. 0:00Start
  2. 2:43Ruby/SDL Sample
  3. 8:43RUDL Principle of Lea
  4. 10:50RUDL OpenGL
  5. 36:50The GGZ Gaming Zon
  6. 44:20Building Games with Resources
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