Writing Games with Ruby
summary
Claim is concrete: games are built with the Gosu library and you leave with a working game. The demo shows a platformer and smaller kids’ apps implemented in under 224 lines of Ruby, runs update/draw at 60 times a second, plays songs and samples, uses sprites and sprite sheets, simple hit detection, camera/parallax and animation. A weekend Ludum Dare style build (Ruby Hop) actually gets playable with sound and is annoyingly hard, so the tools and results are real and runnable.
AI-written summary · about
chapters (11)
- 0:00Introduction
- 1:54Why Ruby for games
- 2:57What is Gosu
- 10:12Game loop in Gosu
- 11:58Hello World game
- 21:11Movement and animation
- 25:04Sound effects and music
- 30:33Sprites and sprite sheets
- 32:16Sprite-based game
- 46:25Advanced game techniques
- 49:26Closing








