Mike Moore
where else to find them
what they talk about
all 11 in the filters
where they keep going back
- Ruby on Ales3 editions2014–2016
- LA RubyConf3 editions2012–2015
- RailsConf2 editions2012–2014
all 5 in the filters
on a stage with
never shared a talk
who talks about the same things
- Jeff Casimir12 talks
- Vladimir Dementyev23 talks
- Joel Quenneville11 talks
- David Padilla10 talks
- Mark Bates14 talks
- Jason R. Clark23 talks
| title | conference | date |
|---|---|---|
| Open Source Survival Guide | Ruby on Ales 2016 | 2016-03-31 |
Claim: documentation is the preeminent issue for open source and fixing READMEs and guides yields the biggest usability wins. Three concrete roles appear… | ||
| Build to Last... | LA RubyConf 2015 | 2015-10-10 |
Claim: a Rails app can avoid a five‑year rewrite by modeling intent, drawing explicit domain boundaries, and testing the boundaries rather than internals. Uses… | ||
| Stupid Ruby Tricks | Ruby on Ales 2015 | 2015-03-05 |
Shows concrete Ruby tricks: use file.read/file.write instead of manual open blocks, drop optional parentheses but split overloaded lines, and use Hash.new with… | ||
| Stupid Ruby Tricks | Ruby on Ales 2015 | 2015-03-05 |
Covers concrete Ruby tricks: use File.read/File.write instead of open/close, drop optional parentheses but avoid overloading lines, and create non‑shared… | ||
| Real-time Rails with Sync | RailsConf 2014 | 2014-04-22 |
Live demo shows a Rails app turned real time by adding chrismccord/sync, wiring browser websockets with faye + thin + foreman, and marking models with sync_all… | ||
| Writing Games with Ruby | Ruby on Ales 2014 | 2014-03-06 |
Demonstrates building runnable games in Ruby using the Gosu library and shipping gems like Little Brat and examples from libgosu, showing a complete working… | ||
| Writing Games with Ruby | LA RubyConf 2014 | 2014-02-06 |
Claim is concrete: games are built with the Gosu library and you leave with a working game. The demo shows a platformer and smaller kids’ apps implemented in… | ||
| Presenters and Decorators: A Code Tour | RailsConf 2012 | 2012-04-23 |
Shows a real failure case where a custom component system hides rendering behind metaprogramming, forcing a new hire to trace builders and HAML partials… | ||
| Managing Success: We made it, now we're screwed. | LA RubyConf 2012 | 2012-02-02 |
Success produces a messy Rails codebase: shipping prototypes and high turnover create a monolithic ball of mud with fat models, logic in views, and weak test… | ||
| Writing Games with Ruby | RubyConf 2010 | 2010-11-11 |
Talk claims a complete game in 45 minutes and actually shows the steps: gem install Gosu, create a Window, draw images, animate sprites, add states (walk vs… | ||
| Writing for Humans: Designing better software by keeping humanity in mind | Agile Roots 2010 | 2010-06-18 |
Argues that treating code as anthropomorphic entities improves design: objects behave like people, collaborate rather than suffer command-and-control calls… | ||
| nothing matches | ||