~/talks

Mike Moore

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titleconferencedate
Open Source Survival GuideRuby on Ales 20162016-03-31
Claim: documentation is the preeminent issue for open source and fixing READMEs and guides yields the biggest usability wins. Three concrete roles appear…
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Build to Last...LA RubyConf 20152015-10-10
Claim: a Rails app can avoid a five‑year rewrite by modeling intent, drawing explicit domain boundaries, and testing the boundaries rather than internals. Uses…
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Stupid Ruby TricksRuby on Ales 20152015-03-05
Shows concrete Ruby tricks: use file.read/file.write instead of manual open blocks, drop optional parentheses but split overloaded lines, and use Hash.new with…
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Stupid Ruby TricksRuby on Ales 20152015-03-05
Covers concrete Ruby tricks: use File.read/File.write instead of open/close, drop optional parentheses but avoid overloading lines, and create non‑shared…
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Real-time Rails with SyncRailsConf 20142014-04-22
Live demo shows a Rails app turned real time by adding chrismccord/sync, wiring browser websockets with faye + thin + foreman, and marking models with sync_all…
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Writing Games with RubyRuby on Ales 20142014-03-06
Demonstrates building runnable games in Ruby using the Gosu library and shipping gems like Little Brat and examples from libgosu, showing a complete working…
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Writing Games with RubyLA RubyConf 20142014-02-06
Claim is concrete: games are built with the Gosu library and you leave with a working game. The demo shows a platformer and smaller kids’ apps implemented in…
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Presenters and Decorators: A Code TourRailsConf 20122012-04-23
Shows a real failure case where a custom component system hides rendering behind metaprogramming, forcing a new hire to trace builders and HAML partials…
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Managing Success: We made it, now we're screwed.LA RubyConf 20122012-02-02
Success produces a messy Rails codebase: shipping prototypes and high turnover create a monolithic ball of mud with fat models, logic in views, and weak test…
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Writing Games with RubyRubyConf 20102010-11-11
Talk claims a complete game in 45 minutes and actually shows the steps: gem install Gosu, create a Window, draw images, animate sprites, add states (walk vs…
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Writing for Humans: Designing better software by keeping humanity in mindAgile Roots 20102010-06-18
Argues that treating code as anthropomorphic entities improves design: objects behave like people, collaborate rather than suffer command-and-control calls…
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