~/conference

Agile Roots 2010

titleauthorlength
Agile UX for Developers (or, Why Fluff is Stuff Too)Anders Ramsay01h 01m
Claim: UX decisions can’t wait until coding — making the UI early changes measurable and testable improves outcomes. Workshop uses 5-minute timebox role plays…
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Managing Agile: Transforming the Three Dysfunctions of ManagementDiana Larsen51m
Names three recurring management traps: magical thinking, illusion of control and fantasy of individual blame, and shows concrete antidotes: use boards…
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Agile Team Performance ManagementSanjiv Augustine49m
Argues that yearly appraisals are broken and proposes a holistic agile performance system that unbundles feedback and compensation, collects feedback…
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Why can't marketing just handle that branding junk?Dan Phillips34m
Argues that brand is the user experience, not just logos, and shows concrete tactics: find the story/persona (the “movie” — Rusty), translate it into UI…
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Toxic Code: Technical Debt AnalyticsJohn Heintz, Israel Gat47m
By: John Heintz, Israel Gat Technical debt had originally been conceived as an expediency measure – “a little debt speeds development so long as it is paid…
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Enough DesignIan MacFarland38m
Argues that design is the highest‑leverage activity but only when it’s the right amount of upfront work, not a 500‑page waterfall spec that produces 500‑page…
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Using Your Head: The Agile MindDavid Brady39m
Claims that short cardio and specific mental tricks change brain performance now: 20 minutes of walking or leg-driven cardio raises executive function…
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Expressing Design in Code: Architecturally-Evident Coding PatternsDr. George Fairbanks47m
Argues for an architecturally-evident coding style that encodes architecture intent in source so readers infer module↔runtime mapping. Demonstrates a working…
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The Product Owner’s Guide to Saying NoAlex Pukinskis27m
Core claim: rigorous refusal improves product focus and quality, not endless stakeholder appeasement. Product work relies on definition of done, MoSCoW…
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Writing for Humans: Designing better software by keeping humanity in mindMike Moore39m
Argues that treating code as anthropomorphic entities improves design: objects behave like people, collaborate rather than suffer command-and-control calls…
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Agile Roots 2010 -Luke Hohmann42m
Argues that structured serious games (Innovation Games) produce concrete outcomes: spiderweb maps reveal hidden ecosystem ties (one customer created an 8×6 ft…
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What We Learned in 8829 Hours of Pair ProgrammingKealy Opelt44m
Eight thousand eight hundred and twenty-nine hours of continuous pairing yields specific takeaways: onboarding works in 20 minutes to get up to speed for a…
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Creating Big Picture Designs Without Big DesignDesiree Sy01h 29m
Shows how a SketchBook Pro team keeps a product-level true north (product vision and design principles) while designing in sprints, using design chunking (blue…
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The View from HereRay Dahl, Nichole DeVries, Francine Goitz29m
A legacy Delphi analytics app gets rebuilt on .NET with 13 months of planned development, a focused two‑and‑a‑half week Sprint zero pause for usability work…
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Agile Development with InternsTravis LaFleur25m
Company runs 5–10 interns each quarter for 10 weeks, hires 26 Newmont students so far, and documents a repeatable onboarding that shrinks from two weeks to…
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Test Driven Design - Coupling LooselyArlo Belshee43m
Claims that mock objects let tests exercise legacy code without changing it but do not reduce coupling or improve cohesion; shows a concrete download test that…
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A Tale of Two Cities - Early Adoption StoriesScott Duncan32m
Two large, distributed adopters rewrite legacy sales/support systems: one for 2500–3000 offices with 4‑week iterations and staged monthly releases to match…
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The New Methodology isn't a MethodologyAlistair Cockburn27m
Argues that modern "methodologies" like Scrum and Crystal aren’t step-by-step methods but culture-rich designs: a worldview, practitioner promises, starter…
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Systems Thinking and the Learning OrganizationJason Dean46m
Argues that great software requires a learning organization and maps Senge’s five disciplines onto Agile by using Senge’s three-legged stool of aspiration…
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Growing Up AgilePat Maddox47m
Argues there are two Agile worlds: one focused on organizational change and process, the other (Ruby/open‑source) focused on rapid delivery and tech craft…
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Discount Usability Testing for Agile TeamsBen Carey01h 04m
Shows a concrete recipe: run three users, three observers every iteration, give each user 3 tasks, 30–45 minutes, record with Silverback/WebEx or even a phone…
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Facilitation Foundations: Eliminating Waste From Agile MeetingsV. Lee Henson46m
Claims a reproducible facilitation recipe that cuts meeting waste by forcing decisions, timeboxes and visible tradeoffs: estimate 426 items in under an hour…
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Cucumber: Automating the Requirements Language You Already SpeakBen Mabey35m
Claims that 50–56% of bugs stem from requirements and 45% of functionality is unused. Cucumber (Ruby) turns plain-English user stories into executable Gherkin…
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You Can Test AnythingZhon Johansen01h 01m
Claim: any hard-to-test legacy code can be made testable by small, mechanical refactorings and test doubles. The session walks code excerpts in Java C# C++ and…
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Agile and User Experience DesignDan Harrelson, Todd Wilkens01h 16m
Presents results from a national research project for Microsoft that interviews teams across the US and distills 4 archetypes (Architect, Inventor…
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A Fresh Approach to CertificationAlistair Cockburn, Ahmed Sidky01h 04m
Claims a three‑step certification with 32 published learning objectives, a fundamentals exam handed out at class start and graded via group work plus peer…
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