Agile Roots 2010
2010-06-18..2010-06-20
Salt Lake City, United States
| title | author | length |
|---|---|---|
| Agile UX for Developers (or, Why Fluff is Stuff Too) | Anders Ramsay | 01h 01m |
Claim: UX decisions can’t wait until coding — making the UI early changes measurable and testable improves outcomes. Workshop uses 5-minute timebox role plays… | ||
| Managing Agile: Transforming the Three Dysfunctions of Management | Diana Larsen | 51m |
Names three recurring management traps: magical thinking, illusion of control and fantasy of individual blame, and shows concrete antidotes: use boards… | ||
| Agile Team Performance Management | Sanjiv Augustine | 49m |
Argues that yearly appraisals are broken and proposes a holistic agile performance system that unbundles feedback and compensation, collects feedback… | ||
| Why can't marketing just handle that branding junk? | Dan Phillips | 34m |
Argues that brand is the user experience, not just logos, and shows concrete tactics: find the story/persona (the “movie” — Rusty), translate it into UI… | ||
| Toxic Code: Technical Debt Analytics | John Heintz, Israel Gat | 47m |
By: John Heintz, Israel Gat
Technical debt had originally been conceived as an expediency measure – “a little debt speeds development so long as it is paid… | ||
| Enough Design | Ian MacFarland | 38m |
Argues that design is the highest‑leverage activity but only when it’s the right amount of upfront work, not a 500‑page waterfall spec that produces 500‑page… | ||
| Using Your Head: The Agile Mind | David Brady | 39m |
Claims that short cardio and specific mental tricks change brain performance now: 20 minutes of walking or leg-driven cardio raises executive function… | ||
| Expressing Design in Code: Architecturally-Evident Coding Patterns | Dr. George Fairbanks | 47m |
Argues for an architecturally-evident coding style that encodes architecture intent in source so readers infer module↔runtime mapping. Demonstrates a working… | ||
| The Product Owner’s Guide to Saying No | Alex Pukinskis | 27m |
Core claim: rigorous refusal improves product focus and quality, not endless stakeholder appeasement. Product work relies on definition of done, MoSCoW… | ||
| Writing for Humans: Designing better software by keeping humanity in mind | Mike Moore | 39m |
Argues that treating code as anthropomorphic entities improves design: objects behave like people, collaborate rather than suffer command-and-control calls… | ||
| Agile Roots 2010 - | Luke Hohmann | 42m |
Argues that structured serious games (Innovation Games) produce concrete outcomes: spiderweb maps reveal hidden ecosystem ties (one customer created an 8×6 ft… | ||
| What We Learned in 8829 Hours of Pair Programming | Kealy Opelt | 44m |
Eight thousand eight hundred and twenty-nine hours of continuous pairing yields specific takeaways: onboarding works in 20 minutes to get up to speed for a… | ||
| Creating Big Picture Designs Without Big Design | Desiree Sy | 01h 29m |
Shows how a SketchBook Pro team keeps a product-level true north (product vision and design principles) while designing in sprints, using design chunking (blue… | ||
| The View from Here | Ray Dahl, Nichole DeVries, Francine Goitz | 29m |
A legacy Delphi analytics app gets rebuilt on .NET with 13 months of planned development, a focused two‑and‑a‑half week Sprint zero pause for usability work… | ||
| Agile Development with Interns | Travis LaFleur | 25m |
Company runs 5–10 interns each quarter for 10 weeks, hires 26 Newmont students so far, and documents a repeatable onboarding that shrinks from two weeks to… | ||
| Test Driven Design - Coupling Loosely | Arlo Belshee | 43m |
Claims that mock objects let tests exercise legacy code without changing it but do not reduce coupling or improve cohesion; shows a concrete download test that… | ||
| A Tale of Two Cities - Early Adoption Stories | Scott Duncan | 32m |
Two large, distributed adopters rewrite legacy sales/support systems: one for 2500–3000 offices with 4‑week iterations and staged monthly releases to match… | ||
| The New Methodology isn't a Methodology | Alistair Cockburn | 27m |
Argues that modern "methodologies" like Scrum and Crystal aren’t step-by-step methods but culture-rich designs: a worldview, practitioner promises, starter… | ||
| Systems Thinking and the Learning Organization | Jason Dean | 46m |
Argues that great software requires a learning organization and maps Senge’s five disciplines onto Agile by using Senge’s three-legged stool of aspiration… | ||
| Growing Up Agile | Pat Maddox | 47m |
Argues there are two Agile worlds: one focused on organizational change and process, the other (Ruby/open‑source) focused on rapid delivery and tech craft… | ||
| Discount Usability Testing for Agile Teams | Ben Carey | 01h 04m |
Shows a concrete recipe: run three users, three observers every iteration, give each user 3 tasks, 30–45 minutes, record with Silverback/WebEx or even a phone… | ||
| Facilitation Foundations: Eliminating Waste From Agile Meetings | V. Lee Henson | 46m |
Claims a reproducible facilitation recipe that cuts meeting waste by forcing decisions, timeboxes and visible tradeoffs: estimate 426 items in under an hour… | ||
| Cucumber: Automating the Requirements Language You Already Speak | Ben Mabey | 35m |
Claims that 50–56% of bugs stem from requirements and 45% of functionality is unused. Cucumber (Ruby) turns plain-English user stories into executable Gherkin… | ||
| You Can Test Anything | Zhon Johansen | 01h 01m |
Claim: any hard-to-test legacy code can be made testable by small, mechanical refactorings and test doubles. The session walks code excerpts in Java C# C++ and… | ||
| Agile and User Experience Design | Dan Harrelson, Todd Wilkens | 01h 16m |
Presents results from a national research project for Microsoft that interviews teams across the US and distills 4 archetypes (Architect, Inventor… | ||
| A Fresh Approach to Certification | Alistair Cockburn, Ahmed Sidky | 01h 04m |
Claims a three‑step certification with 32 published learning objectives, a fundamentals exam handed out at class start and graded via group work plus peer… | ||
| nothing matches | ||