~/talk

Enough Design

Talkat Agile Roots 2010 · 2010-06-18..06-20· [design-collaboration]
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slides:none on file

Argues that design is the highest‑leverage activity but only when it’s the right amount of upfront work, not a 500‑page waterfall spec that produces 500‑page PRD broke navigation; recommends concrete practices used at Pivotal Labs: Design Studio and paper prototypes, rapid pairing of designer + developer, formative “right” usability tests, and tools like SketchFlow/Irise. Gives concrete failures (Google Video licensing flop, a social‑shopping product pivoting into a Twitter collaboration client) and one successful in‑team product (Pivotal Tracker) to show what works and why.

AI-written summary · about

  1. 0:00Intro
  2. 2:47Overdesign
  3. 3:45Wrong lenses
  4. 5:19The real problem
  5. 6:48Wandering
  6. 8:20Waterfall Example
  7. 10:40The Problem
  8. 15:18Google
  9. 17:43Design
  10. 19:10Incremental Design
  11. 20:04Design Tools
  12. 23:23Pink Questions
  13. 25:21Best Practices
  14. 27:28Usability Testing
  15. 31:38Crosspollination
  16. 33:56Sketches
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