Agile and User Experience Design
summary
Presents results from a national research project for Microsoft that interviews teams across the US and distills 4 archetypes (Architect, Inventor, Designer/Developer hybrid, Creative Coder), shows Photoshop comps and static wireframes fail, and recommends prototypes in Keynote, quick interactive storyboards and lightweight physical mockups (tape + rocks, marker-as-tool). Describes building a real site and iPhone app that launch quickly but fail without user research, and shows iterative, co‑located design+dev cycles that actually work.
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chapters (8)
- 0:00Agile and UX design intro
- 5:42UX and Agile alignment
- 13:25Design beyond aesthetics
- 20:30Designer-developer hybrids
- 35:15UX-Agile collaboration pitfalls
- 51:06Failed Agile UX case study
- 54:58UX-Agile with personas and prototypes
- 1:05:11Q&A
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