UX and an Agile Development Process
summary
Explains exactly how UX fits into an Agile cycle: what UX does at requirements, design, develop, test, deploy/review, how handoffs must include visuals, animation notes and trigger descriptions, and why developers join early. Demonstrates using Figma for designs, annotated documentation and clickable prototypes, recommends Miro/Mural for workshops, expects short two‑week-ish sprints, frequent rework and close pairing sessions, and offers practical prep steps for new designers plus a 16‑week bootcamp option.
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chapters (9)
- 0:00Introduction and welcome
- 4:16About the speaker and UX background
- 8:50Agile development process explained
- 11:17UX designer roles in each phase
- 15:53Design handoff and documentation
- 23:16Tips for new UX designers with dev teams
- 33:06Overcoming imposter syndrome
- 34:55Q&A session begins
- 47:09Closing and next steps
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