~/talk

UX and an Agile Development Process

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Explains exactly how UX fits into an Agile cycle: what UX does at requirements, design, develop, test, deploy/review, how handoffs must include visuals, animation notes and trigger descriptions, and why developers join early. Demonstrates using Figma for designs, annotated documentation and clickable prototypes, recommends Miro/Mural for workshops, expects short two‑week-ish sprints, frequent rework and close pairing sessions, and offers practical prep steps for new designers plus a 16‑week bootcamp option.

AI-written summary · about

  1. 0:00Introduction and welcome
  2. 4:16About the speaker and UX background
  3. 8:50Agile development process explained
  4. 11:17UX designer roles in each phase
  5. 15:53Design handoff and documentation
  6. 23:16Tips for new UX designers with dev teams
  7. 33:06Overcoming imposter syndrome
  8. 34:55Q&A session begins
  9. 47:09Closing and next steps
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