"UX for Developers, Seriously!"
summary
Argues that developers who learn basic UX practices ship fewer unusable features, demonstrating a real office booking app where developer-made workshop sketches become the final UI. Recommends hands-on methods: creative workshops, sketch-first prototyping, lo-fi and hi-fi flows, split long forms, mark required fields or remove unnecessary address fields to increase trust. Uses tools like Balsamiq, Optimal Workshop and Silverback, guerrilla testing and UX Stack Exchange, and cites Luke Wroblewski for mobile forms.
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chapters (28)
- 0:00Intro
- 1:24Who am I
- 2:11Who are you
- 3:08Should designers code
- 3:58Green screen
- 4:29Designers and developers
- 5:22User doesnt care
- 5:52What is UX
- 6:25Areas of UX
- 6:53UX Process
- 9:42Creative Workshops
- 11:03Example
- 12:04Visual language
- 12:45Exercise
- 13:42Story
- 15:51Redesign
- 21:10Columns
- 24:05UX Stack Exchange
- 25:21Card Sorting
- 25:54Grouping
- 26:27Online tools
- 27:52Users are skeptical
- 28:18Galera test
- 29:30Advices
- 30:52Comfort Zone
- 31:15Product Not Features
- 32:35UX Stock Exchange
- 32:51Questions
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