~/talk

Co-creating with UX and Software

Talkat J-Fall 2022 · on Thursday, 2022-11-03· [design-collaboration, ux-and-product-design]
links:none on file
slides:none on file

Argues that embedding UX into development saves rework and surfaces hidden failure modes, showing concrete practices: use event storming, journey maps and sequence diagrams to reveal error flows and dependencies; map front‑ and back‑end actions in a blueprint before tickets; run fast prototypes (developer built a demo in 1–2 hours vs designer’s two days) and A/B tests to validate. Recommends team structures (operation/process/feature/project), one designer per feature team, shared ownership of the end product, and monitoring tied to user goals.

AI-written summary · about

  1. 0:00Introduction and welcome
  2. 7:11Common concerns about collaboration
  3. 8:35Building effective teams
  4. 11:47Team purpose and vision
  5. 13:11Team structures for co-creation
  6. 17:50Design and DevOps cycles
  7. 24:56Tools for design and development
  8. 34:59Building and testing features
  9. 42:19Monitoring and improvement
  10. 45:57Key takeaways and conclusion
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