Very serious gaming
summary
Navy ship subsystems are replaced by simulators that talk over an RTI so the combat center software cannot tell real from virtual, using the DIS/HLA standards and an open source Portico Java RTI. The demo builds a federation, spawns an A10 and a C‑130 and shows a C-130 chasing A10 in the simulated world, and code connects, decodes spatial structs and injects entities. Key feature is time-managed federation enabling faster‑than‑real and synchronized scenarios, usable at fleet scale and in Java/C++.
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chapters (8)
- 0:00Introduction to serious gaming
- 1:07Domain introduction and ship systems
- 13:13Training and simulation needs
- 16:44Open standards in simulation
- 24:48Live demo of simulation setup
- 38:27Microservices and time management
- 42:05Applications beyond military
- 43:51Q&A session
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