~/talk

Another World, a Beautiful Lesson in Software Architecture

TalkinFrenchat Devoxx France 2026 · 2026-04-22..04-24· [game-development, software-architecture]
slides:none on file

The talk analyzes the 1991 game Another World, focusing on its daring software architecture: a custom virtual machine and intermediate language designed to bypass 1990s hardware limits, simplify development and porting, and deliver a cinematic experience. The speaker examines the design choices behind that VM and shows how the same approach enabled cross-decade ports, including a WebAssembly-based port to run the game in a web browser.

AI-written summary · about

  1. 0:00Introduction
  2. 8:49Game engine architecture
  3. 15:28Virtual machine and bytecode
  4. 29:43Video subsystem
  5. 37:07Audio and input
  6. 39:54Engine demo
  7. 43:03Summary
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