Ten Lessons Learned
summary
Twenty-five years of game work boils down to concrete habits and accidents: keep learning across law, economics, UX and AI; build for 500 MHz servers with 4k×4k 1m-resolution maps and tune 400-byte packets; solve a 4 GB mapping problem for ten 16 km planets using layered Perlin-noise generators; expect water tiles sold on eBay when dynamic objects leak and watch that create microtransactions; prototype powerful platforms like MetaPlace backend but only ship what players actually want.
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chapters (6)
- 0:00Start
- 32:02Be ambitious and practical
- 34:49Surrender control
- 38:42We change people and the world
- 45:44Games are meaningless
- 51:43Ignore me.
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