~/talk

Designing Ambiguous Navigable Worlds

Talkat GCAP 2019 · 2019-10-07..10-09· [game-development]
links:none on file
slides:none on file

WORLD4 is a layered first‑person exploration prototype that runs four simultaneous views so players triangulate a fragmented environment with no objectives; the claim is that ambiguity—created by information gaps, withheld feedback, repeated assets and spatial tricks—drives curiosity rather than frustration. Built through iterative experiments, public playtests and recordings, the project yields four concrete design strategies (use partial, conflicting views; remove some feedback; hide/reveal with layout; seed misinformation). It earns festival nominations and is now being redeveloped for commercial release.

AI-written summary · about

  1. 0:00Start
  2. 3:17(part) experiment (part) research
  3. 7:45(research) investigations
  4. 13:58(knowledge) limitations (aka) motivation
  5. 17:03layered, branching
  6. 19:14research research -research
  7. 21:11Use multiple sets of incomplete information to support investigation
  8. 24:55Remove feedback to compel spatial questions
  9. 29:37Use Spatial Tricks to Withhold Environmental Reveal
  10. 34:23Use misinformation to disrupt clear understandings
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