~/talk

Designing from the Heart

Talkat GCAP 2019 · 2019-10-07..10-09· [design-collaboration, diversity-and-inclusion]
links:none on file
slides:none on file

Argues that inserting personal identity into games yields more meaningful design and gives concrete examples: a Dungeon Hunter 4 narrative arc reframes the enemy as relatable, a Twitter poll nets 300 replies about personal content, and hands-on family projects produce a playable card game of 36 character cards whose stats sum to seven. Describes rapid prototyping (hand-drawn art, printed prototypes, Scratch, simple code), an unexpected asymmetrical competitive game emerging from kid-chosen verbs, and warns that personal content can be cut or altered in production.

AI-written summary · about

  1. 0:00Introduction
  2. 0:43Background
  3. 6:22Dungeon Hunter
  4. 11:00Identity
  5. 12:56Personal struggles
  6. 14:34Source content
  7. 18:16Risks
  8. 19:32My Journey
  9. 23:40My Kids
  10. 30:59Board Games
  11. 35:50Making a Movie
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