Colour Anti-Theory
summary
Uses quick mood board collage to pick five-purpose palettes, then converts those palettes into Photoshop adjustment layers and lookup tables that port directly into Unity (ProBuilder + post‑processing) so levels share a unified grade. Workflow relies on curves, tint/color balance, a saturation map to read hidden blues, and simple shaders to auto‑generate palettes — a client job produces ~1,000 distinct colors this way — grading ties disparate rooms together and speeds asset creation.
AI-written summary · about
chapters (25)
- 0:00Intro
- 0:48What do you do
- 1:30What are you working on
- 2:05Definitions
- 2:52Storytime
- 4:20Disclaimer
- 5:10Creating a Vibe
- 5:46Mood Boards
- 6:28Exercise
- 6:50Lowhanging fruit
- 7:19Concept artist
- 8:07Pinterest
- 9:57Color Scheme
- 11:18Pitch Decks
- 11:45Colour Schemes
- 12:52My Game
- 13:35The Milk Bar
- 14:38Using Colour Schemes
- 16:55Grading
- 17:53Research
- 19:16Understanding Colours
- 25:06Saturation Maps
- 28:45Color Grading
- 32:17LookUp Tables
- 36:09Summary
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