~/talk

Keeping Teams Aligned Through Minimal Documentation

Talkat GCAP 2019 · 2019-10-07..10-09· [design-collaboration]
links:none on file
slides:none on file

A 155-page, 36,000-word GDD proves too slow to read and hard to update during a seven-year, 300-person distributed build, so the response is to replace monolithic docs with visual tools: an interaction map and a richer game canvas posters produced in Visio/PowerPoint (Photoshop/InDesign experimented), printed around the office. These show progression, collectibles, outfits, interrogation loops and skill hubs, are quicker to change, drive earlier feedback, reduce misinterpretation and cut costly late rework while increasing daily team alignment.

AI-written summary · about

  1. 0:00Introduction
  2. 1:21Alexs Background
  3. 3:57Positive Mindset
  4. 7:21Context
  5. 8:56Inspiration
  6. 10:54Vision
  7. 12:45Documentation
  8. 14:28LA Noire
  9. 17:12Game Design Document
  10. 18:52Interaction Map
  11. 21:29Game Canvas
  12. 23:50Progression
  13. 25:44Outfits
  14. 26:47Case Ratings
  15. 27:22Case Canvas
  16. 30:11Skill Progression
  17. 32:30Trophy Progression
  18. 33:22Combat Flowchart
  19. 34:14Design Practice
  20. 37:11Visual Communication
  21. 41:21QA
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