Let’s get personal! (about games)
summary
Claim: making short autobiographical games helps creators process experiences and gives players a hands‑on empathy toolkit. Tools named include Twine and Construct and jams like the self care jam produce tiny prototypes. Concrete examples show mechanics doing the work: What Now uses proximity feedback to represent panic attacks, a two‑minute build that communicates effectively. The process forces reduction to core variables, reveals surprising patterns, and often results in playable, conversation‑starting artifacts.
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chapters (5)
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