~/talk

Designing Open Source Narrative Driven Interactive Experiences

slides:none on file

Survey of open source game tools and where narrative games actually advance: lists engines like Godot and MonoGame, art tools Blender/Krita/Inkscape, and emphasizes dialogue that has purpose and subtext. Recommends chatbot stacks Rasa and Botpress, cites Replica and open‑source Kate chat as working examples of personality agents, claims graphics are near photoreal and the real growth is in chatbots and OpenXR/Monado for cross‑platform XR. Practical takeaways: make UIs discoverable, expose key mechanics (delusion trigger example) and treat players with respect.

AI-written summary · about

  1. 0:00Introduction
  2. 1:00Game Development in 2019
  3. 1:43Open Source Game Engines
  4. 2:59Game Design Philosophy
  5. 6:55California Games
  6. 8:34Duck Hunt
  7. 10:04Dragon Warrior 2
  8. 12:06The Beholder
  9. 15:51Chaos Head Noah
  10. 18:21Dialog
  11. 20:48Empathy
  12. 21:51Graphics
  13. 23:24Chatbots
  14. 23:44What is a chatbot
  15. 24:34Raza
  16. 25:22BotPress
  17. 25:49Replicas
  18. 27:43Extended Reality
  19. 27:53Open Next Hour
  20. 29:25Monado
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