Designing Open Source Narrative Driven Interactive Experiences
summary
Survey of open source game tools and where narrative games actually advance: lists engines like Godot and MonoGame, art tools Blender/Krita/Inkscape, and emphasizes dialogue that has purpose and subtext. Recommends chatbot stacks Rasa and Botpress, cites Replica and open‑source Kate chat as working examples of personality agents, claims graphics are near photoreal and the real growth is in chatbots and OpenXR/Monado for cross‑platform XR. Practical takeaways: make UIs discoverable, expose key mechanics (delusion trigger example) and treat players with respect.
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chapters (20)
- 0:00Introduction
- 1:00Game Development in 2019
- 1:43Open Source Game Engines
- 2:59Game Design Philosophy
- 6:55California Games
- 8:34Duck Hunt
- 10:04Dragon Warrior 2
- 12:06The Beholder
- 15:51Chaos Head Noah
- 18:21Dialog
- 20:48Empathy
- 21:51Graphics
- 23:24Chatbots
- 23:44What is a chatbot
- 24:34Raza
- 25:22BotPress
- 25:49Replicas
- 27:43Extended Reality
- 27:53Open Next Hour
- 29:25Monado
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