~/talk

Lua and LÖVE for Beginning Game Developers

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Lua is a tiny single-file language (~200 KB) used to script the C++ LÖVE engine which handles pixels, sound and input across Windows, macOS, Linux and Android while iOS is nontrivial, and the runtime is about 60 MB. The demo builds a 2D random-roll app in ~30 lines using main.lua, event hooks love.load / love.draw and love.mousereleased, seeds RNG with os.time and math.random, loads fonts and PNGs, and packages by zipping the project and renaming it to .love.

AI-written summary · about

  1. 0:00Start
  2. 4:32make a quick little sample application
  3. 5:44create a main lua file
  4. 6:45spend a little time learning the basics of lua
  5. 7:51give that window a title
  6. 8:39love game engine at its most basic is a window
  7. 8:57set a background color
  8. 9:27set your background color
  9. 11:22setting the x and y values
  10. 13:31throw everything into your project directory
  11. 17:40create a a table
  12. 25:34including all of our assets in the current directory
  13. 26:24unzip it
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