ProgrammingArt++
summary
Game with 300 million downloads and 2–3 million daily users provides the context while a practical demo builds a realtime waterfall: author implements a scrolling Voronoi-based texture for flow, squares UVs with the UV Squares plugin, models geometry in Blender, paints ripple alphas in Paint.NET, and assembles particles and LOD meshes in Unity. Foam comes from inverted noise plus clipping, ripples are displaced by warped UVs, and the full shader and project files are available on GitHub.
AI-written summary · about
chapters (5)
- 0:00Introduction
- 4:40Travel inspiration to waterfall
- 12:12Adding foam and ripples
- 17:50Finalizing waterfall effect
- 20:40Polishing demo and conclusion








