Beginner's guide - How to become a game designer
summary
Explains exactly what to build and how: pick one mechanic, prototype it in Construct2 or Unity, write a short design document, balance numbers in spreadsheets, and iterate until playtesting shows the fun. Uses Quantic Foundry to profile players, cites Theory of Fun and flow as design goals (autonomy, competence, relatedness). Recommends modding, simple prototypes, and basic scripting to demonstrate skills, then target studios that make your genre (example: Creative Assembly Sofia working on Total War Saga: Troy) and apply with maps, mods or playable mechanics.
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chapters (7)
- 0:00Welcome to Sofia Game Jam
- 2:51What is game design
- 11:42Why we play games
- 25:36What makes a game fun
- 1:06:16Game design process
- 1:21:18Finding a job
- 1:31:52Q&A
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