Beginner's guide - How to become a game developer
summary
Five practical steps: choose the right tools (Unity, Twine, mod tools or even pen‑and‑paper and ZX Spectrum prototypes), form small teams and join jams, craft a tight pitch (examples: Ghost Recon Shadow Wars as Advanced Wars meets Ghost Recon launching on 3DS with a 77 Metacritic score), build fast prototypes (a prototype in one week paper proof), iterate with user tests, and sharpen T‑shaped skills—crowdfunded Phoenix Point raised $765,000 and shipped.
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chapters (14)
- 0:00Introduction
- 3:29Tool up: choosing tools
- 6:23Team up: finding collaborators
- 8:12Pitch game idea
- 12:26Prototype fast, iterate
- 17:03Hone skills continuously
- 23:04Career paths: T-shaped dev
- 24:47Q&A: motivation
- 26:13Q&A: junior gameplay skills
- 28:00Q&A: broad skills vs specialization
- 29:49Q&A: large vs indie studios
- 32:03Q&A: board games for prototyping
- 33:56Q&A: Bulgaria advantages
- 35:21Closing
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