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Beginner's guide - How to become a game developer

Talkat SGJ 2020 · 2020-01-24..02-02· [career-development]
links:none on file
slides:none on file

Five practical steps: choose the right tools (Unity, Twine, mod tools or even pen‑and‑paper and ZX Spectrum prototypes), form small teams and join jams, craft a tight pitch (examples: Ghost Recon Shadow Wars as Advanced Wars meets Ghost Recon launching on 3DS with a 77 Metacritic score), build fast prototypes (a prototype in one week paper proof), iterate with user tests, and sharpen T‑shaped skills—crowdfunded Phoenix Point raised $765,000 and shipped.

AI-written summary · about

  1. 0:00Introduction
  2. 3:29Tool up: choosing tools
  3. 6:23Team up: finding collaborators
  4. 8:12Pitch game idea
  5. 12:26Prototype fast, iterate
  6. 17:03Hone skills continuously
  7. 23:04Career paths: T-shaped dev
  8. 24:47Q&A: motivation
  9. 26:13Q&A: junior gameplay skills
  10. 28:00Q&A: broad skills vs specialization
  11. 29:49Q&A: large vs indie studios
  12. 32:03Q&A: board games for prototyping
  13. 33:56Q&A: Bulgaria advantages
  14. 35:21Closing
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