~/talk

Love, games and raytracing

Talkat SGJ 2020 · 2020-01-24..02-02· [web-animation]
links:none on file
slides:none on file

Chaos demonstrates where ray tracing moves from offline VFX into games: V-Ray powers cinematics (Deadpool titles, Blur, Game of Thrones oceans) and 92 of the top 100 architecture firms use it; V-for-Unreal integrates V-Ray into engine workflows; a new 100% raytraced real‑time engine Project Lavina targets interactive workflows by combining RTX acceleration with a proprietary temporal denoiser and supports baking and fluid sims via Phoenix FD; earlier demos ran 1–2 fps, Lavina aims for interactive frame rates on multiple RTX cards and a public beta is coming.

AI-written summary · about

  1. 0:00V-Ray and Chaos Group intro
  2. 1:05Ray tracing in games/media
  3. 3:35Ray tracing in VFX/storytelling
  4. 8:14Industries using ray tracing
  5. 10:50Ray tracing in game cinematics
  6. 12:39Baking maps workflows
  7. 15:10Fluid sim with Phoenix FD
  8. 16:35Real-time ray tracing shift
  9. 18:43V-Ray for Unreal Engine
  10. 20:54Real-time ray tracing performance
  11. 21:39Project Lavina full RT
  12. 23:07Q&A
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