~/talk

Ray-tracing and special relativity: Rendering objects near the speed of light!

Talkat !!Con 2018 · 2018-05-12..05-13· [creative-coding, web-animation]
slides:none on file

A modified ray-tracer converts pixel rays to 4D, applies a Lorentz 4×4 transform to move into the object's frame, then intersects geometry and returns colors; code lives on GitHub and produces images that match theory. Rendering a cube at 60% of c shows apparent rotation rather than simple squashing—classic Terrell rotation—and a moving sphere keeps a circular outline. Historical note: effect described by Terrell and Penrose in 1959.

AI-written summary · about

  1. 0:00Intro
  2. 0:56Pinhole camera model
  3. 3:10Special relativity
  4. 4:23Thought experiment (1)
  5. 5:36Relativity of space and time
  6. 7:25Review: Ray-casting algorithm
  7. 7:36Relativistic ray-casting algorithm
  8. 8:36Ray-traced cube (not moving)
  9. 8:59Moving cube?
  10. 10:02Terrell rotation of spheres
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