How I built a Ray Tracer in Pure Python
summary
Built a working ray tracer entirely in pure Python with no C extensions, outputting PNGs from a simple graphics library invoked from the terminal. It implements ray–sphere and plane intersections, reflections and soft shadows, basic texturing and gamma correction, and deals with floating‑point precision and large image memory by tiling. A single‑threaded run produces full‑resolution results in minutes rather than hours, showing Python is viable for small‑scale rendering prototypes.
AI-written summary · about
chapters (5)
- 0:00Introduction and motivation
- 10:41Ray tracing basics explained
- 20:34Pure Python implementation challenges
- 27:44Tips and lessons learned
- 31:52Summary and call to action
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