Lightning Talk: Programming is Fun in Cpp!
summary
A tiny realtime ray tracer written in C++ renders into an image buffer shown in a simple GUI with checkboxes and sliders and hits interactive frame rates by shooting random rays per frame instead of pixel-by-pixel updates. Claims: Realtime Ray Tracer, targeting 60 frames per second (≈16 ms per frame). Tools and gotchas: reuse the random generators to avoid costly temporaries, lights need many more rays so noise persists, multithreading/GPU remain unexplored but plausible.
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