~/talk

Tracing Rays in Real Time

TalkinRussianat RS Conf 2019 · 2019-08-09..08-11· [creative-coding, web-platform]
links:none on file
slides:none on file

Covers real-time rendering methods, first explaining rasterization and its limitations, then ray tracing and the possibilities it enables. Uses NVIDIA RTX and the Vulkan ray-tracing extension, with Node.js code examples, and outlines how to start building a ray tracer in JavaScript today.

AI-written summary · about

  1. 0:00Introduction
  2. 1:08What is ray tracing
  3. 2:38Ray tracing history and basics
  4. 5:29Real-time ray tracing problems
  5. 8:20NVIDIA solution and new shaders
  6. 11:11Accelerated geometry and shader pipeline
  7. 12:36WASM Vulkan library for JavaScript
  8. 14:02What is Vulkan
  9. 16:11Why Vulkan matters for graphics
  10. 16:57Modern game shadows
  11. 18:41Soft shadows via ray tracing
  12. 19:45Ambient Occlusion limits
  13. 21:13Physically correct shadows
  14. 22:17Physics accuracy in graphics
  15. 23:02Rendering equation and Monte Carlo
  16. 26:37Rendering noise and fixes
  17. 27:39Global illumination
  18. 29:28Path tracing explained
  19. 30:55BRDF lighting model
  20. 33:06Complex materials tracing
  21. 34:33Recursive ray tracing function
  22. 35:35Ray tracing challenges and research
  23. 36:18Why ray tracing is future
  24. 37:22Ray tracing beyond graphics
  25. 37:44Q&A: Rays per pixel limits
  26. 38:49Q&A: Color and materials
  27. 40:13Q&A: Ray tracing on iOS/macOS
  28. 42:03Q&A: JavaScript bottleneck
  29. 43:28Q&A: Vulkan in browser
  30. 44:53Q&A: Distance rendering optimization
  31. 46:18Q&A: Instancing and performance
  32. 47:02Q&A: Random ray order
  33. 48:06Q&A: Ray attenuation and recursion
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