Augmenting Reality
summary
A prototype indoor wayfinding system for offices and stores built with ARKit, SceneKit and Swift aligns a digital floorplan to the real world using visual markers or saved world maps, then builds routes from placed waypoints using Dijkstra. The implementation adds occlusion so virtual arrows are hidden by walls and notes practical limits: GPS doesn’t work indoors, saved maps reliably cover about 7×7 meters, poor lighting and inertial drift cause tracking errors, and continuous AR use quickly drains battery.
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chapters (22)
- 0:00Introduction
- 2:12What is AR
- 3:16AR in business
- 4:21AR store navigation
- 7:09Office navigation prototype
- 8:35AR dev tools
- 10:00Digitizing office and markers
- 12:49Virtual and real maps
- 15:57AR alignment challenges
- 18:47Dijkstra’s algorithm for routes
- 19:07Wall occlusion in AR
- 21:11AR UX and limits
- 22:38AR power and map size
- 24:02AR limits and future tech
- 25:45AR future and new uses
- 26:48AR dev resources
- 27:08Q&A: AR speed and cars
- 28:56Q&A: AR for customer attraction
- 30:04Q&A: AR in retail and obstacles
- 33:16Q&A: AR for new hires and Android
- 36:07Q&A: Data updates and office moves
- 39:40Q&A: Floor and elevator navigation








