~/talk

Augmenting Reality

TalkinRussianat RS Conf 2019 · 2019-08-09..08-11· [webxr]
slides:none on file

A prototype indoor wayfinding system for offices and stores built with ARKit, SceneKit and Swift aligns a digital floorplan to the real world using visual markers or saved world maps, then builds routes from placed waypoints using Dijkstra. The implementation adds occlusion so virtual arrows are hidden by walls and notes practical limits: GPS doesn’t work indoors, saved maps reliably cover about 7×7 meters, poor lighting and inertial drift cause tracking errors, and continuous AR use quickly drains battery.

AI-written summary · about

  1. 0:00Introduction
  2. 2:12What is AR
  3. 3:16AR in business
  4. 4:21AR store navigation
  5. 7:09Office navigation prototype
  6. 8:35AR dev tools
  7. 10:00Digitizing office and markers
  8. 12:49Virtual and real maps
  9. 15:57AR alignment challenges
  10. 18:47Dijkstra’s algorithm for routes
  11. 19:07Wall occlusion in AR
  12. 21:11AR UX and limits
  13. 22:38AR power and map size
  14. 24:02AR limits and future tech
  15. 25:45AR future and new uses
  16. 26:48AR dev resources
  17. 27:08Q&A: AR speed and cars
  18. 28:56Q&A: AR for customer attraction
  19. 30:04Q&A: AR in retail and obstacles
  20. 33:16Q&A: AR for new hires and Android
  21. 36:07Q&A: Data updates and office moves
  22. 39:40Q&A: Floor and elevator navigation
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