~/talk

Build immersive experiences with ARKit and CoreLocation

Talkat 360|iDev 2019 · 2019-08-25..08-28· [webxr]
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A library called ARCL combines ARKit and CoreLocation to place world-locked objects and render routes; code uses SceneLocationView, MapKit MKDirections and CocoaPods. The demo actually builds arrow nodes for trail points, requires elevation and waits for ~15 m location accuracy, reports GPS best ~6 m and heading errors up to ~15°. The field test on St Marys Glacier shows arrows guiding a split trail, hiding nodes within 7 meters, but memory limits and occlusion make many nodes unstable.

AI-written summary · about

  1. 0:00Intro
  2. 0:38About Me
  3. 1:51My Experience
  4. 2:36My Tracking Library
  5. 2:57Story Time: July 24, 2017
  6. 3:41Give it a try?
  7. 3:58What is ARCL?
  8. 4:38The Author
  9. 4:48Dent Reality
  10. 5:54Placing Annotation Nodes
  11. 7:21Example: States Demo
  12. 7:56Placing Location Nodes
  13. 8:21LocationNode: Child Class
  14. 12:28Add LocationNodes to AR
  15. 15:03Demo Video
  16. 17:17Directions in ARCL
  17. 20:40Create a New Project
  18. 21:19NSCameraUsage Description
  19. 22:23Tooling
  20. 22:47Podfile
  21. 23:06pod install
  22. 23:18Create the UI From the Workspace
  23. 23:34Building the Table
  24. 24:15Handling Selections
  25. 24:41Showing Location Pins
  26. 28:08The Assets
  27. 28:23Showing the Pins
  28. 32:19Getting to the Navigation
  29. 33:18Limitations
  30. 37:03Pitfalls
  31. 38:05Resources
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