Build immersive experiences with ARKit and CoreLocation
summary
A library called ARCL combines ARKit and CoreLocation to place world-locked objects and render routes; code uses SceneLocationView, MapKit MKDirections and CocoaPods. The demo actually builds arrow nodes for trail points, requires elevation and waits for ~15 m location accuracy, reports GPS best ~6 m and heading errors up to ~15°. The field test on St Marys Glacier shows arrows guiding a split trail, hiding nodes within 7 meters, but memory limits and occlusion make many nodes unstable.
AI-written summary · about
chapters (31)
- 0:00Intro
- 0:38About Me
- 1:51My Experience
- 2:36My Tracking Library
- 2:57Story Time: July 24, 2017
- 3:41Give it a try?
- 3:58What is ARCL?
- 4:38The Author
- 4:48Dent Reality
- 5:54Placing Annotation Nodes
- 7:21Example: States Demo
- 7:56Placing Location Nodes
- 8:21LocationNode: Child Class
- 12:28Add LocationNodes to AR
- 15:03Demo Video
- 17:17Directions in ARCL
- 20:40Create a New Project
- 21:19NSCameraUsage Description
- 22:23Tooling
- 22:47Podfile
- 23:06pod install
- 23:18Create the UI From the Workspace
- 23:34Building the Table
- 24:15Handling Selections
- 24:41Showing Location Pins
- 28:08The Assets
- 28:23Showing the Pins
- 32:19Getting to the Navigation
- 33:18Limitations
- 37:03Pitfalls
- 38:05Resources







