Getting Started with ARKit
summary
Shows a working ARKit prototype built with the Xcode AR template using ARWorldTrackingConfiguration and SceneKit, placing textured cardboard boxes on detected horizontal plane anchors with SceneKit physics so cubes stack and fall. Demonstrates feature point visualization, recommends turning off plane detection after use to save CPU, warns about poor lighting and coordinate conversions (SceneKit planes default vertical), and notes visible jitter in world tracking; demo runs on-device and code is on GitHub.
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