Building AR apps with ARKit on iOS by Shape (Main Stage)
summary
Claims that ARKit makes AR simple and shows it by building a working demo: a “Spaces on Wheels” placement app plus a small pickle‑shooting game built from Xcode’s AR template. Uses ARKit world tracking, plane detection, light estimation and environmental texture for reflections, then SceneKit for rendering, simple physics bodies and contact callbacks for collisions, audio files for effects. The demo runs on device (camera permission required), spawns, collides and removes objects, and the examples succeed as shown.
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